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1. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
The docking restrictions are goofy and unintuitive to players. They should be Small, Medium, Large for consistency. I'm disappointed that CCP continues to push pilots into mega-alliance groups and encourage blue donut mentality by forcing the choi...
- by Opner Dresden - at 2016.10.10 16:46:13
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2. Announcement:EXEFILE Login To Be Discontinued On September 20th - in EVE Information Portal [original thread]
More nails in the coffin for Eve as CCP continues it's valiant war against people who actually like playing the game enough to have enough clients to justify Isboxer.
- by Opner Dresden - at 2016.09.05 16:59:45
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3. Sticky:Dev blog: Structure fitting in the EVE: Citadel Expansion - in EVE Information Portal [original thread]
CCP Ytterbium wrote: Jinrai Tremaine wrote: Stuff We are both correct. That's because we increased building requirement for the Keepstar (XL) by 2 since the first blog was listed. It now costs around 135b ISK to build. Blueprint cost wil...
- by Opner Dresden - at 2016.03.06 03:14:16
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4. Sticky:Dev blog: Overlays, ISK Buyer Amnesty and Account Security - in EVE Information Portal [original thread]
At some point CCP needs to get a coherent policy about 3rd party programs... because that example you gave is utter horse ****. Pirate's Little Helper gives much more information more quickly than seeing another local, and I can see many locals wi...
- by Opner Dresden - at 2016.02.23 16:43:44
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5. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
Tyberius Franklin wrote: Moac Tor wrote: I don't use the character bazaar myself so I can't give you a conclusive answer to that. But going by CCP Rise's devblog the characters history and being stuck with a name he didn't want was a big dra...
- by Opner Dresden - at 2015.10.15 21:43:06
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6. Sticky:Dev blog: I feel safe in Citadel city - in EVE Information Portal [original thread]
CCP Nullarbor wrote: Vimsy Vortis wrote: So not only do the contents of a citadel get magically teleported to a station, but at any point during the whole attack process the owner can just unanchor the thing, pick it up and leave?. No the...
- by Opner Dresden - at 2015.08.13 19:04:09
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7. Sticky:Dev blog: Summer of Sov - Transition and Deployment - in EVE Information Portal [original thread]
Friendly sov transfers... how is that going to be handled? Buying/renting/selling space is a a thing, if the mechanics are supposed to follow the game play, why is this ignored?
- by Opner Dresden - at 2015.07.07 20:37:47
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8. Sticky:Drifting In And Out Of Destruction - in EVE Information Portal [original thread]
Someone poke Fozzie... I want my sov dev blogs!!!
- by Opner Dresden - at 2015.03.02 16:13:46
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9. Sticky:[Dev Blog] Phoebe Travel Change Update - in EVE Information Portal [original thread]
Mr Omniblivion wrote: Opner Dresden wrote: You're being obtuse for the sake of being a smart ass... it's a lot of loss to be warping barges, that's why a lot of people don't do it. 20 au warp in a slow ship + positioning + targeting adds up ...
- by Opner Dresden - at 2014.10.30 21:50:50
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10. Sticky:[Dev Blog] Phoebe Travel Change Update - in EVE Information Portal [original thread]
Yroc Jannseen wrote: Opner Dresden wrote: Mr Omniblivion wrote: Opner Dresden wrote: The drone bonus isn't about rats on belt, because even a small fleet of exhumers can actually handle that all on their own... it's about killing thin...
- by Opner Dresden - at 2014.10.30 21:07:52
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11. Sticky:[Dev Blog] Phoebe Travel Change Update - in EVE Information Portal [original thread]
Mr Omniblivion wrote: Opner Dresden wrote: The drone bonus isn't about rats on belt, because even a small fleet of exhumers can actually handle that all on their own... it's about killing things that tackle and being an actual capital ship ...
- by Opner Dresden - at 2014.10.30 20:50:52
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12. Sticky:[Dev Blog] Phoebe Travel Change Update - in EVE Information Portal [original thread]
Mr Omniblivion wrote: Greyscale- here is some data for you on Rorquals using their drones in combat: Rorqual zKillboard People set traps with rorqs for actual "pvp" maybe once a month. Other than that, it's just shooting POS stuff, random W...
- by Opner Dresden - at 2014.10.30 20:42:12
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13. Sticky:[Dev Blog] Phoebe Travel Change Update - in EVE Information Portal [original thread]
Dentia Caecus wrote: Maybe I am an idiot, but I am having a difficult time understanding precisely what fatigue does. (Cooldown is self evident - a player cannot jump until that timer expires, right?) Can someone use really small words and bett...
- by Opner Dresden - at 2014.10.30 18:43:13
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14. Sticky:[Dev Blog] Phoebe Travel Change Update - in EVE Information Portal [original thread]
CCP Greyscale wrote: Mr Omniblivion wrote: CCP Greyscale wrote: Any more legible now? Logibro broke the text up a bit. Are you able to at least comment on why the Rorq is being handicapped even further? Is there a plan or any informati...
- by Opner Dresden - at 2014.10.30 18:00:16
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15. Sticky:Dev Blog: Reprocess all the things! - in EVE Information Portal [original thread]
Weaselior wrote: Gizznitt Malikite wrote: Would something like this be reasonable in your estimate? Non-Minnie Outpost: 50, 52, 54, 57 Minnie Outpost: 52 (best a highseccer can get), 54 (Best a POS can get), 57, 60. Yeah, that's compl...
- by Opner Dresden - at 2014.03.21 21:41:00
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16. Sticky:Dev Blog: Reprocess all the things! - in EVE Information Portal [original thread]
admiral root wrote: Mario Putzo wrote: admiral root wrote: Moongoo suddenly became passive? When did that happen? Always has been with the exception having to push a couple buttons a couple times a week. Ah, you're one of those exper...
- by Opner Dresden - at 2014.03.21 21:08:00
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17. Sticky:Dev Blog: Reprocess all the things! - in EVE Information Portal [original thread]
mynnna wrote: Hint: The answer is, once again, not A. Just to cap things off, none of this changes if we're talking about a veteran player, except the activities are more like A) jump into your mackinaw and, realizing you've trained yourself...
- by Opner Dresden - at 2014.03.21 05:12:00
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18. Sticky:Dev Blog: Reprocess all the things! - in EVE Information Portal [original thread]
Gilbaron wrote: Opner Dresden wrote: I don't get how CCP can take industry, especially low/null industry, and just give it a clean across the board nerf. Not mining, mining gets a minor nerf... but industry... just got a swift kick in the ba...
- by Opner Dresden - at 2014.03.20 16:51:00
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19. Sticky:Dev Blog: Reprocess all the things! - in EVE Information Portal [original thread]
I don't get how CCP can take industry, especially low/null industry, and just give it a clean across the board nerf. Not mining, mining gets a minor nerf... but industry... just got a swift kick in the balls and more hoops to jump through. So for ...
- by Opner Dresden - at 2014.03.20 16:37:00
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20. Sticky:Dev Blog: Reprocess all the things! - in EVE Information Portal [original thread]
Neki Koskanaiken wrote: Many short sighted industrialists might QQ over this but let me assure you this is a very good change. It will improve the health of EVE in so many ways, it's blowing my mind. No, this will effectively kill low/null s...
- by Opner Dresden - at 2014.03.20 16:15:00
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